A flighty gnome sorceress on loan from the 10th squad for the mission to Jent.


Pinch Gnome Sorceress 1 (Fey)
Neutral Good Small Humanoid
Init + 2; Senses Low-light Vision; Perception + 2
AC 17, Touch 13, flat footed 15 (+ 2 Dex, + 1 size, + 4 armor)
VP 6 WP 24
Fort + 1, Ref + 2, Will + 2
Speed 20
Melee: Dagger + 0 (1d3 -1/19-20) or Crossbow, light + 3 (1d6 /19-20 X 2)
Space 5ft.; Reach 5ft.
Special Attacks
+1 DC with illusory spells,
Spell-like Abilities 1/day speak with animals(burrowing only), 1/day dancing lights, ghost sound, prestigation
Spells Known:
Level 0 (4) DC 12
Dancing Lights(Evocation)[Light ] X 1
V,S rng: Medium 100ft + 10ft / level Dur: 1 minute (D)
SV None Area: Up to four lights, all within a 10-ft.-radius area
Ghost Sound(Illusion)[Figment ] X 1
V,S,M rng: Close 25ft + 5ft/2 levels Dur: 1 round/level (D)
SV Will disbelief (if interacted with) Area: N/A
Prestidigitation(Universal)[ ] X 1
V,S rng: 10ft Dur: 1 hour
SV See text Area: See text
Ray of Frost(Evocation)[Cold ] X 1
V,S rng: Close 25ft + 5ft/2 levels Dur: Instantaneous
SV None Area: Ray
Level 1 (4) DC 13
Color Spray(Illusion)[Pattern Mind-Affecting ] X 1
V,S,M rng: 15ft Dur: Instantaneous; see text
SV Will negates Area: Cone-shaped burst
Mage Armor(Conjuration)[Creation Force ] X 1
V,S,F rng: Touch Dur: 1 hour/level (D)
SV Will negates (harmless) Area: Creature touched
Description: Gives subject +4 armor bonus.
Str 8, Dex 14, Con 12, Int 12, Wis 11, Chr 15
Base Attack 0 CMB -2; CMD 10
Combat Casting,Eschew Materials
Skills Appraise 1, Bluff 6, Craft 2, Fly 6, Intimidate 2, Know Arcana 1, Perception 2, Spellcraft 5, Stealth 8, Use Magic Device 2
Languages Common, Gnome
Other +1 attack vrs kobold and goblinoid
Other +2 save vrs illusion
Other +4 dodge to AC against giant type

Bloodline Fey When cast spell from Compulsion subschool DC + 2
Laughing Touch (Sp) As a melee touch creature laughs for 1 round, Can only take a move action. 3 + CHR bon/day

Buffing spells pre-cast:
Mage Armor caster level 1


With wild blue hair and unnaturally deep green eyes, Pinch’s looks fit the mystique of an otherworldly gnome. She has a flair for colorful illusion magics and a penchant for overly sweet fruit wines. She stayed behind in Jent to assist the herbalist Laurel with brewing folk remedies, while Sparrow and Bran ventured into the forest to look for rare ingredients.


Ghost Wolves The_Eel